Spend a Week in June Learning and Connecting…

Fifth annual NM CS PD starts June 5th, 2023!  There will be 3 weeks of dedicated Computer Science Education workshops.

Organized by Computer Science Alliance and delivered by a variety of experienced facilitators, we will run the PD with in-person options at UNM June 5-9th and additional weeks of different options all on-line, starting June 12th.  We will still spend your workshop(s) with other educators and CS professionals to learn more about CS and a range of fantastic opportunities to integrate CS into any and all content areas and grade levels OR to offer CS courses, clubs, and after school programs for elementary, middle, and high school students.  Over the past 5 years we have had over 1100 educators K- higher ed join us to learn about curriculum and resources to bring CS to our NM students.

Spend a Week in June Learning and Connecting…

6th Annual NM CS PD, CS in the Sun, starts June 5th! Join us for a variety of PD workshops dedicated to Computer Science Education.

Organized by Computer Science Alliance and delivered by a variety of experienced facilitators & partners, we will run the PD with in-person options at UNM June 5-9th and additional weeks of different options all on-line, starting June 12th.  We will still spend your workshop(s) with other educators and CS professionals to learn more about CS and a range of fantastic opportunities to integrate CS into any and all content areas and grade levels OR to offer CS courses, clubs, and after school programs for elementary, middle, and high school students.  Over the past 5 years we have had over 1100 educators K- higher ed join us to learn about curriculum and resources to bring CS to our NM students.

Learning and Connecting around Computer Science Education

6th annual NM CS PD starts June 5th!

Organized by Computer Science Alliance and delivered by a variety of experienced facilitators, we will run the PD with in-person options at UNM June 5-9th and additional weeks with online PD starting June 12th.  We will still spend your workshop(s) with other educators and CS professionals to learn more about CS and a range of fantastic opportunities to integrate CS into any and all content areas and grade levels OR to offer CS courses, clubs, and after school programs for elementary, middle, and high school students.  Over the past 5 years we have had over 1100 educators K- higher ed join us to learn about curriculum and resources to bring CS to our NM students.

PD OPTIONS FOR ALL LEVELS

CS PD Strand Description Date(s) Target Audience Register
Intro to STEAM using Robotics in Cross-Curricular Activities Robotics is not only the future, it is also the present. Using Robotics as a hook to teach STEAM principals including problem-solving and engages students to give them an interesting hands-on autonomous learning experience. Robotics solutions encourage creativity, teamwork, leadership, passion, and problem-solving among groups and can be used to teach cross-curricular concepts. Giving students real choices in the classroom through educational robotics can boost their engagement and motivation, allow them to capitalize on their strengths, and enable them to meet their learning needs. By familiarizing students with engineering, programming, sensors, and automation, they hone critical computational thinking skills needed to succeed in both the 21st century’s workforce and in everyday life. In this workshop activities will be connected to CSTA and National Standards. In addition, this workshop will show how Robotics can be used to teach Math, Science, Language Arts, Art, and Social Studies. We will use VEX GO, VEX IQ, Sphero, Cyber-bot robots and VEXcode VR (Virtual Robots) for these activities. June 5-8, in person at UNM Educators working with upper ES, MS and HS students in CS and project-based learning, STEAM Labs and out-of-school time
Estrella Project- Python for Math integration This two-day session explores the foundations of using Python to integrate the teaching of middle school mathematics through computer programming. In particular, we draw from student work and video clips to illustrate how teachers can take what is meaningful for their own classrooms for teaching algebraic thinking. Monday & Tuesday only June 5-6, in person at UNM  Math, science or CS teachers, those developing an afterschool program or CS pathway with integrated content
CS PD Strand Description Date(s) Target Audience Register
Bootstrap: Data Science This workshop will highlight how to integrate computing and mathematical concepts and their connections to Algebra, Statistics, and Data Science using the Pyret programming language. Pyret is a programming language designed for beginner programmers who are learning Algebra at the same time. In Pyret functions pass the vertical line test, which I know math teachers will appreciate. Bootstrap is a family of curriculum modules designed to teach mathematics and data science using computer programming. Bootstrap pedagogy supports students as they learn how to ask questions using carefully constructed activities and pedagogy. June 5-8, in person at UNM  Math, science, social studies or CS teachers, those developing an afterschool program or CS pathway with integrated content
Intro to STEAM using Robotics in Cross-Curricular Activities Robotics is not only the future, it is also the present. Using Robotics as a hook to teach STEAM principals including problem-solving and engages students to give them an interesting hands-on autonomous learning experience. Robotics solutions encourage creativity, teamwork, leadership, passion, and problem-solving among groups and can be used to teach cross-curricular concepts. Giving students real choices in the classroom through educational robotics can boost their engagement and motivation, allow them to capitalize on their strengths, and enable them to meet their learning needs. By familiarizing students with engineering, programming, sensors, and automation, they hone critical computational thinking skills needed to succeed in both the 21st century’s workforce and in everyday life. In this workshop activities will be connected to CSTA and National Standards. In addition, this workshop will show how Robotics can be used to teach Math, Science, Language Arts, Art, and Social Studies. We will use VEX GO, VEX IQ, Sphero, Cyber-bot robots and VEXcode VR (Virtual Robots) for these activities. June 5-8, in person at UNM  Educators working with upper ES, MS and HS students in CS and project-based learning, STEAM Labs and out-of-school time
Estrella Project- Python for Math integration This two-day session explores the foundations of using Python to integrate the teaching of middle school mathematics through computer programming. In particular, we draw from student work and video clips to illustrate how teachers can take what is meaningful for their own classrooms for teaching algebraic thinking. Monday & Tuesday only
June 5-6, in person at UNM  Math, science or CS teachers, those developing an afterschool program or CS pathway with integrated content
Computer Science Discoveries Computer Science Discoveries (CS Discoveries) is an introductory computer science course that empowers students to create authentic artifacts and engage with computer science as a medium for creativity, communication, problem solving, and fun.
12-16th online via Zoom MS teachers
CS PD Strand Description Date(s) Target Audience Register
Quantum Computing for Educators  FULL QCaMP is a week-long (virtual and in-person) camp aimed at the high school level, with separate programs for high school teachers and students. QCaMP is FREE and participants receive a learning stipend. You will gain experience creating circuits on a real-world quantum computer and gain access to learning resources. The only prerequisites for this camp are basic algebra and an interest in learning more!
Follow this link to more details about this awesome opportunity. Stipend and travel.
June 5-8, in person at UNM CS and Science high school teachers FULL
Science+C (integrated science with CS) Update your science teaching by introducing computational modeling with reflect real-world scientific investigations. Science+C enhances your existing Biology, Chemistry or Physics core courses with units on computational modeling. The 3-day units were developed by teachers to meet NGSS standards to build and reinforce student science learning while introducing them to computing—and its importance in science! Teach your students valuable skills in computational thinking by using, decoding, and modifying computer models. More information can be found here. June 12-16th online via zoom High School Science teachers
AP CSP with Code.org This curriculum is one of the easiest Computer Science curriculums to implement yet has one of the best track records for supporting teachers and students. Great activities and units that align with the Advanced Placement course and prepare everyone to be successful. Can be a good HS introductory course and part of a sequence for a CS/IT pathway. This offering includes regular meetings into September to support teachers as they implement. June 19-23th online via zoom HS teachers starting or expanding a CS program
CSA/Java  Java continues as an industry standard and is the basis for AP CS A. Participants will gain skills in Java through a variety of resources that will help them develop their AP CS A class, add content to an existing CS class or help prepare themselves and students for Java Foundations Certification. This offering includes regular meetings into September to support teachers as they implement. June 19-23th online via zoom HS teachers
Intro to STEAM using Robotics in Cross-Curricular Activities Robotics is not only the future, it is also the present. Using Robotics as a hook to teach STEAM principals including problem-solving and engages students to give them an interesting hands-on autonomous learning experience. Robotics solutions encourage creativity, teamwork, leadership, passion, and problem-solving among groups and can be used to teach cross-curricular concepts. Giving students real choices in the classroom through educational robotics can boost their engagement and motivation, allow them to capitalize on their strengths, and enable them to meet their learning needs. By familiarizing students with engineering, programming, sensors, and automation, they hone critical computational thinking skills needed to succeed in both the 21st century’s workforce and in everyday life. In this workshop activities will be connected to CSTA and National Standards. In addition, this workshop will show how Robotics can be used to teach Math, Science, Language Arts, Art, and Social Studies. We will use VEX GO, VEX IQ, Sphero, Cyber-bot robots and VEXcode VR (Virtual Robots) for these activities. June 5-8, in person at UNM Educators working with upper ES, MS and HS students in CS and project-based learning, STEAM Labs and out-of-school time

Costs: